All of the tutorials, references, artwork, etc. featured here were not created by me. This is just an area for people to find anything related to helping others improve their art skills.
Please do not hesitate to submit or notify me of resources and tutorials for anything relating to art you can imagine will help people in their improvement of art. Since art is such a subjective and vague term, this can mean anything from writing to cosplay to cooking to even home construction.
Man, I’m kind of bummed out that the best resources for deer anatomy and body language are all on hunting sites. I mean, it makes sense, but it’s still kind of disorienting to be reading along and then have a description end with like, “…so if you see the buck’s ears do that, stay still and keep your gear from making noise”. I’m not crouching in the grass with a compound bow, I’m just an artist! I just want to draw a bunch of fake fictional deer and deer-adjacent creatures, not put on some forest camo and hunt me a Big Antler Boy or w/e in real life!!
Yeesh, I bet I’m going to get targeted ads about hunting equipment now. Just another way that the Research Struggle can be really real sometimes.
Here are amazing deer skeletal references by Rico LeBrun! They were created during production of Disney’s Bambi, to help aid the artists.
The link to download the images in their full glory:
It’s here !! The guide for two-legged people who don’t know how to draw wheelchairs !!!
7 pages of infodump !
Disclaimer
: I don’t know everything, I have one (1) experience of wheelchair user
who used both bad and good chairs, and I share what I learned.
Image description :
1) Calvin in his wheelchair saying “yo” under a
huge title “how to draw manual wheelchairs properly by Calvin Arium, a
wheelchair user comic artist”.
2) A character says “my character self propels in a chair that was outdated in 1970 lol” Calvin says “so it looks like you two legged people don’t know the difference between an hospital chair and a chair made to be independant” an arrow point the crapppy chair, saying “we never want to see this again”
a bubble says “the hospital chair is extremely unpractical, tough considering it’s cheaper than a good custom chair a lot of us have only this”
3) a character hurt himself trying to reach the wheels of the hospital chair. Several arrows point why the chair is unpractical : “high backrest restrain shoulders movement” “huge armrest restrains wheel access” “separated footrest : amovible, cheap, bulky” “x structure, foldable but heavy” “huge front casters for stability” “heavy wheels”
4) Several arrows point an active wheelchair (the KSL by Küshall) : “usually no armrest” “a low backrest allow more movement” “light, design, ferning expersive” “special cushion to avoind injuries” “knee angle is usually 90°” “one single piece of frame, sometimes entirely welded” “weight : from 4 to 10kg” “often rigid” “center of the wheel is the center of gravity” “higher quality wheels : less spikes”
5) A hand grab different parts of the wheel, pushing harder in the second half. Bubbles says “some have gloves, some don’t. The hand must grab the biggest area possible. Less movement = more energy. This is a common but not only way to push.Calvin is on his back wheels, rolling on grass and dirt bubble says “popping a wheelie is when a wheelchair user rolls on their back wheels to roll on every complicated surface.
6) several drawings illustrate the folding frame, the ergonomic but rigid and expensive backrest, the separated footrest (only for folding frame), the handles, the folding handles, athe amovibles handles, or no handles, the cool fancy loopwheels, the pretty custom colors
7) More Features ! The fancy rigid-foldable frame, the anti tippers (sometimes used by beginners), the motorization (wheels, smart drive) when propelling yourself is difficult Calvin says “and now vroom vroom motherfuckers”
Anonymous whispered:Your designs always have such lovely details. May I ask, how do you find the time to do so much intricate detailing? I feel like it takes me forever to do stuff like that and it's a bit discouraging. I end up sticking with simpler designs despite loveing more detailed designs. I've tried using custome brushes but your details look so much more natural.
A friend asked me how I draw feet/shoes so I made this quick thing for them on how I breakdown feet when drawing. Thought it might be useful to someone else.
so you want to draw a character with sharp teeth? that’s cool! you have a lot of options. like most things, how you draw fearsome teeth can be improved by looking at nature and i’m gonna show you how.
For those of you that like everything neatly organised, here’s links to EVERY ONE of my first 150how to THINK when you draw TUTORIALS, in ALPHABETICAL ORDER for#SkillUpSunday!Enjoy, link, pin, share! Cheers!
This was a request and at first I wasn’t sure if I had anything to provide with, but as it turn out it got a little longer than I expected because there were actually things I had to say!! Wow!!
Anyway, this is some guidelines I follow when I try to make the face expressfull, more specifically the mouth! It is often neglected, since it’s actually pretty hard, I’ll admit. But I’m here to help (hopefully…)! A mouth expression tutorial as per request. Enjoy and hopefully it will help some a little. ʕ•ᴥ•ʔ
Draw the teeth at the right angle.
This is super important. The upper jaw follows the angle of the head, and the lower jaw will depend on how open it is. Make sure you have a rough estimate of where the teeth are, and how much of them you’re going to see!
The lips will VERY roughly follow the same angle as the teeth. It really depends on the character, but it gives you a sense at least.
If you DON’T do this, you’re going to lose so much volume and the mouth is going to end up looking unrelatable. I showed this example in this tutorial:
It’s not just the lips!
The cheeks, chin, and tongue play a role too!
Try look at your own mouth or references! I have a very pliable and large mouth, so that’s one reason why my characters have it too lmao.
ASYMMETRYYYYY (ง ͠° ͟ل͜ ͡°)ง
I cannot emphasize how important asymmetry is when drawing expressions. It applies not only to the eyebrows to achieve the Dreamwork Face™, but also the mouth. Seriously if you draw a symmetric mouth I will deliver myself to your mailbox and then shout at you until you fix it.
Look at the difference between these two for example: which one has more “life”?
I think you get the idea.
Push and squish - give it flow
Here’s an old drawing I have but it illustrates how I think when I squish the mouth, and use folding and wrinkles to my advantage.
Look at your own face and see where skin bundles up, where it creases the most and when bumps appear on your chin. Subtle details makes all the difference!
One VERY effective detail is illustrated in the first sketch, where I pull upwards on one side, and downwards on the other. That’s a good detail to use when the character is making a skewed expression, or is extremely frustrated. I encourage you to play around with that concept bc it’s ~super effective~!
EXAMPLES:
Happy: Your entire mouth is pushed upwards, not just the corners of your mouth!
I tend to draw a :3 mouth bc I’ve been drawing Lance too much….. You don’t have to but it’s basically imprinted in my motor memory by now.
Pouting/frowning: corners are pushed down, middle pushed slightly up. Sometimes, there’s a slight dip in the middle too. It can give a sense that the character is biting their lips.
Showing frustration/intimidating/is intimidated: basically showing a lot of teeth. The corners are as open as possible and the middle sorta more squished. An extremely important detail here is showing some of the gums, and open space between the cheeks and teeth. That way it looks like the mouth it open to it’s full potential. Here is also where you basically MUST add folds and bumps, or else it’s not going to look relatable.
(Here I am again with the pulling upwards on one side and downwards on the other, as illustrated on the last sketch)
And then again, here’s just another doodle showing how important it is to show the gums. It’s the same face twice, but the second one looks slightly more frustrated doesn’t it?
As you can see, this last one is very versatile and I draw it a lot. Play around with the basic shape and see how much subtle details makes a lot of difference!
That’s it!
I hope that cleared some things up and was somewhat helpful! Enjoy drawing ✨
here’s an old patreon reward to fill in the drawing-hiatus void a bit; something I get asked about a lot is the ‘acting’ in my comics and how to be subtle with conveying emotions. The answer is mostly experience and constantly observing people in real life to learn about expressions, but knowing when to ‘dial up’ or ‘dial down’ emotion is very important! context is king- this is basically the same advice that Carl Barks gave on one of his reference sheets here (in a much more succinct manner!):